experience


indigo studios - 2010 - August 2020- animation lead/3d artist

Responsibilities include creating stunning visuals that meet clients visions. Leading a team of animators to ensure high quality work is delivered within designated time frame and within budget. Quoting, estimating and executing creative strategy for potential clients/projects. Animating, surfacing, lighting, and rendering animations. Art and creative direction with other artists to ensure highest level of work leaves the studio.


Elara Systems Inc. - 2005 – 2010 - 3D Artist 

Modeling, lighting, surfacing, animating and storyboard artist on various projects and featured works.


Binary Digital/Disney- 2004-2006 - 3D artist

Digital prop modeler, lighter, and texture artist (Chronicles of Narnia)

Creating realistic studio lighting scenes for specific product renders

Visual development of environmental objects and scenes

Electronic Arts - 2004 - 2006 - QA Game Tester

Game tester on various platforms for new release games - The Sims 2 (XBox 360, PS 2), Battlefield II – Special Forces Expansion Pack (PC), Battlefield II – Modern Combat (PC), Lord of the Rings: The Two Towers (PC)

education - Mississippi state university -2004- BFA figurative painting with emphasis in computer animation

skill highlights

CREATIVE DEVELOPMENT:  Using traditional media along with 3Ds Max, V-Ray, and After Effects to construct creative imagery while upholding production efficiency.  Creation of storyboards using traditional and digital media to rough out animations for final production.  Combining composition, lighting process, shading techniques, and camera movements to achieve a specific feel for a project.

3D LIGHTING AND TEXTURING: Strong knowledge using V-Ray in order to create a specific ‘look and feel’ for a project. Using specific lighting techniques, such as image based lighting, traditional lighting, and HDRs to fit desired aesthetics.

GENERAL 3D: Strong knowledge of all the different aspects of 3D such as modeling, lighting, texturing, rendering, and compositing. Working in 3Ds Max and After Effects to arrange and compose scenes for final animations and/or high-res print stills.

COMPOSITING: Using After Effects and Premiere to organize final compositions and sequences for final renders.  Use of various compositing techniques and effects to increase and push color, contrast, composition, and quality within 3D renders.

SOFTWARE: 3dsMax, V-Ray, some Maya, Phoenix, ForestPackPro, After Effects, Photoshop, Illustrator, Premiere, SAP (CAD),