Final image. CGI plus re-touching and photography.
Gray render of sculpted muscle arm and lighting in place for final color.
Behind the scenes look at various passes/render elements executed for the final image. I have a view port screen grab from 3DS Max along with the mattes, normals pass and dirt pass. There were many more, but here are just a few.
A look at the concept sketches done as the project was getting started. Really wanted to make sure we were selling this to the client in an accurate way and exploring all options. The ‘strong arm’ was the winner. Concept sketches done by: Justin Burks.